M:tG card similarity search
1G · Enchantment — Aura
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Charforger | 1BR | Creature — Phyrexian Beast | When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn. 2/3 |
| Cobbled Lancer | U | Creature — Zombie Horse | As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3 |
| Childhood Horror | 3B | Creature — Horror | Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2 |
| Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
| Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
| Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
| Team Pennant | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3} |
| Elkin Lair | 3R | World Enchantment | At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard. |
| Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
| Spectral Cloak | UU | Enchantment — Aura | Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) |