Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Embrace

2G · Enchantment — Aura

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Similar cards

Color identity:
NameManaTypeText
Solemnity 2WEnchantment Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
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Equal Treatment 1WInstant If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
Mightstone 4Artifact Attacking creatures get +1/+0.
Reprocess 2BBSorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Relic Crush 4GInstant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Hisoka's Guard 1UCreature — Human Wizard You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) 1/1
Ophidian Eye 2UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
City in a Bottle 2Artifact Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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