M:tG card similarity search
2G · Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Name | Mana | Type | Text |
---|---|---|---|
Prismatic Ward | 1W | Enchantment — Aura | Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. |
Hurkyl's Final Meditation | 4UUU | Instant | As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Gavel of the Righteous | 2 | Artifact — Equipment | At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from Gavel of the Righteous. |
Reach of Shadows | 4B | Instant | Destroy target creature that's one or more colors. |
Kozilek's Unsealing | 2U | Enchantment | Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." Whenever you cast a creature spell with mana value 7 or greater, draw three cards. |
Horn of Valhalla | 1W | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {3} |
Pennon Blade | 3 | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Moonlace | U | Instant | Target spell or permanent becomes colorless. |
Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
Dismiss into Dream | 6U | Enchantment | Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." |