Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Claim

G · Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Similar cards

Color identity:
NameManaTypeText
Void Rend WUBInstant This spell can't be countered. Destroy target nonland permanent.
Phial of Galadriel 3Legendary Artifact If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Demonic Embrace 1BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Lurking Crocodile 2GCreature — Crocodile Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2
Starnheim Courser 2WCreature — Pegasus Flying Artifact and enchantment spells you cast cost {1} less to cast. 2/2
Junkyard Scrapper 2RCreature — Goblin Artificer Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn. 3/3
Active Volcano RInstant Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
Public Execution 5BInstant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Chaos Confetti 4Artifact {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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