Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Claim

G · Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Similar cards

Color identity:
NameManaTypeText
High Priest of Penance WBCreature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Emissary of Despair 1BBCreature — Spirit Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control. 2/1
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Lingering Mirage 1UEnchantment — Aura Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)
Venom 1GGEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Noxious Dragon 4BBCreature — Dragon Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. 4/4
Vengeful Pharaoh 2BBBCreature — Zombie Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. 5/4
Hidetsugu's Second Rite 3RInstant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Transmogrifying Licid 3Artifact Creature — Licid {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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