Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Narwhal

2UU · Creature — Whale

First strike, protection from red 2/2

Similar cards

Color identity:
NameManaTypeText
Spectra Ward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Sylvan Awakening 2GSorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
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Hellkite Hatchling 2RGCreature — Dragon Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. 2/2
Skeletal Vampire 4BBCreature — Vampire Skeleton Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Radiant Essence 1GWCreature — Spirit Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3
True-Name Nemesis 1UUCreature — Merfolk Rogue As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1
The Prismatic Piper 5Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3
Spinneret Sliver 1GCreature — Sliver All Sliver creatures have reach. 2/2
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