M:tG card similarity search
UU · Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ojer Taq, Deepest Foundation | 4WW | Legendary Creature — God | Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. 6/6 |
| Icehide Golem | S | Snow Artifact Creature — Golem | ({S} can be paid with one mana from a snow source.) 2/2 |
| You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
| Main Event Horizon | 3WW | Sorcery | As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range. |
| Command Beacon | Land | {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. | |
| Crashing Boars | 3GG | Creature — Boar | Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. 4/4 |
| Drown in Filth | BG | Sorcery | Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard. |
| Teferi's Time Twist | 1U | Instant | Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
| Kitesail Freebooter | 1B | Creature — Human Pirate | Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. 1/2 |
| Joust | 1R | Sorcery | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |