M:tG card similarity search
2G · Creature — Insect Shaman
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dross Skullbomb | 1 | Artifact | {1}, Sacrifice Dross Skullbomb: Draw a card. {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery. |
| Beast Whisperer | 2GG | Creature — Elf Druid | Whenever you cast a creature spell, draw a card. 2/3 |
| Syr Elenora, the Discerning | 3UU | Legendary Creature — Human Knight | Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. */4 |
| Marsh Crocodile | 2UB | Creature — Crocodile | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 |
| Erratic Visionary | 1U | Creature — Human Wizard | {1}{U}, {T}: Draw a card, then discard a card. 1/3 |
| Facet Reader | 1U | Creature — Human Wizard | {1}, {T}: Draw a card, then discard a card. 1/2 |
| Research Assistant | 1U | Creature — Human Wizard | {3}{U}, {T}: Draw a card, then discard a card. 1/3 |
| Teferi's Protege | 2U | Creature — Human Wizard | {1}{U}, {T}: Draw a card, then discard a card. 2/3 |
| Thought Courier | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. 1/1 |
| Galadriel, Elven-Queen | 2GU | Legendary Creature — Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5 |