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17 May 2024: Card library updated.

Nahiri, the Unforgiving

1RR/W/PW · Legendary Planeswalker — Nahiri

Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Until your next turn, up to one target creature attacks a player each combat if able. [+1]: Discard a card, then draw a card. [0]: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Mana Drain UUInstant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Lightning Coils 3Artifact Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Nahiri's Resolve 3RWEnchantment Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Infuse 2UInstant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Solfatara 2RInstant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Empty City Ruse WSorcery Target opponent skips all combat phases of their next turn.
False Peace WSorcery Target player skips all combat phases of their next turn.
Feather, the Redeemed RWWLegendary Creature — Angel Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. 3/4
Flickerform 1WEnchantment — Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Ring of Ma'rûf 5Artifact {5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
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