M:tG card similarity search
1W · Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Firedrinker Satyr | R | Creature — Satyr Shaman | Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1 |
| Sabertooth Alley Cat | 1RR | Creature — Cat | Sabertooth Alley Cat attacks each combat if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. 2/1 |
| Crashing Drawbridge | 2 | Artifact Creature — Wall | Defender {T}: Creatures you control gain haste until end of turn. 0/4 |
| Where Ancients Tread | 4R | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. |
| Keldon Champion | 2RR | Creature — Human Barbarian | Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker. 3/2 |
| Heated Debate | 2R | Instant | This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. |
| Nemesis Mask | 3 | Artifact — Equipment | All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Goatnap | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. |
| Benevolent Bodyguard | W | Creature — Human Cleric | Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
| Ignite Disorder | 1R | Instant | Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. |