M:tG card similarity search
2G · Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Quicksilver Sea | Plane — Mirrodin | When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost. | |
| Abundant Maw | 8 | Creature — Eldrazi Leech | Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life. 6/4 |
| Oaken Siren | 1U | Artifact Creature — Siren Pirate | Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. 1/2 |
| Drogskol Armaments | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. | |
| The Grand Tour | 1U | Instant | Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield. |
| Frolicking Familiar | 2U | Creature — Otter Wizard | Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. 2/2 |
| Coveted Falcon | 1UU | Artifact Creature — Bird | Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
| Boundary Lands Ranger | 1R | Creature — Human Ranger | At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2 |
| Conclave Mentor | GW | Creature — Centaur Cleric | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2 |
| Hikari, Twilight Guardian | 3WW | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |