M:tG card similarity search
2G · Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Weathered Runestone | 2 | Artifact | Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
| Cleric of Life's Bond | WB | Creature — Vampire Cleric | Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2 |
| Scrap Trawler | 3 | Artifact Creature — Construct | Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. 3/2 |
| Wee Dragonauts | 1UR | Creature — Faerie Wizard | Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3 |
| Into the Fire | 2R | Sorcery | Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
| Nissa, Sage Animist | Legendary Planeswalker — Nissa | [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. [−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. Loyalty 3 | |
| Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |
| Humble Naturalist | 1G | Creature — Human Druid | {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3 |
| Era of Innovation | 1U | Enchantment | Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. |
| Flourishing Fox | W | Creature — Fox | Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1 |