M:tG card similarity search
2G · Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Noxious Dragon | 4BB | Creature — Dragon | Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. 4/4 |
| Mu Yanling, Sky Dancer | 1UU | Legendary Planeswalker — Yanling | [+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have '{T}: Draw a card.'" Loyalty 2 |
| Possessed Portal | 8 | Artifact | If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless they discard a card. |
| Temur Ascendancy | GUR | Enchantment | Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. |
| Biophagus | 1G | Creature — Human Tyranid Wizard | Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. 1/3 |
| Runed Arch | 3 | Artifact | Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn. |
| Pre-War Formalwear | 2W | Artifact — Equipment | When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3} |
| Heal | W | Instant | Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
| Swift Maneuver | 1W | Instant | Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
| Call of the Wild | 2GG | Enchantment | {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. |