Card Codex

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17 May 2024: Card library updated.

Mystic Enforcer

2GW · Creature — Human Nomad Mystic

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3

Similar cards

Color identity:
NameManaTypeText
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
A-Armory Veteran 1RCreature — Orc Warrior Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Gravitational Shift 3UUEnchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Face of Divinity 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Vision of the Unspeakable Enchantment Creature — Spirit Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand. 0/0
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Foxfire Oak 5GCreature — Treefolk Shaman {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. 3/6
Vampire Hounds 2BCreature — Vampire Dog Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Augmenting Automaton 1Artifact Creature — Construct {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1
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