M:tG card similarity search
3UU · Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Lumengrid Drake | 3U | Creature — Drake | Flying Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. 2/2 |
Hallowed Ground | 1W | Enchantment | {W}{W}: Return target nonsnow land you control to its owner's hand. |
Venser, Shaper Savant | 2UU | Legendary Creature — Human Wizard | Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. 2/2 |
Outpost Siege | 3R | Enchantment | As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
Seal of Removal | U | Enchantment | Sacrifice Seal of Removal: Return target creature to its owner's hand. |
Busted! | 1U | Instant | Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. |
Riptide Laboratory | Land | {T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand. | |
Mystical Dispute | 2U | Instant | This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}. |
Power Sink | XU | Instant | Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. |
Kami of Transmutation | 1W | Creature — Spirit | When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2 |