Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mystic Compass

2 · Artifact

{1}, {T}: Target land becomes the basic land type of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Raise the Palisade 4USorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Ogre Arsonist 4RCreature — Ogre When Ogre Arsonist enters the battlefield, destroy target land. 3/3
Genju of the Cedars GEnchantment — Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Desecration Plague 3GSorcery Destroy target enchantment or land.
Wilderness Reclamation 3GEnchantment At the beginning of your end step, untap all lands you control.
Chronic Flooding 1UEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
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