M:tG card similarity search
2 · Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Caves | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
Volatile Claws | 2R | Instant | Until end of turn, creatures you control get +2/+0 and gain all creature types. |
Raise the Palisade | 4U | Sorcery | Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. |
Ogre Arsonist | 4R | Creature — Ogre | When Ogre Arsonist enters the battlefield, destroy target land. 3/3 |
Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |
Pretender's Claim | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
Desecration Plague | 3G | Sorcery | Destroy target enchantment or land. |
Wilderness Reclamation | 3G | Enchantment | At the beginning of your end step, untap all lands you control. |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |