M:tG card similarity search
4U · Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bladecoil Serpent | X6 | Artifact Creature — Serpent | When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. 5/4 |
| Life's Finale | 4BB | Sorcery | Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles. |
| Azra Bladeseeker | 2R | Creature — Azra Warrior | When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. 3/2 |
| Jon Irenicus, the Exile | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5 |
| See the Truth | 1U | Sorcery | Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. |
| Devilish Valet | 2R | Creature — Devil Warrior | Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |
| Cavernous Maw | Land — Cave | {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. | |
| Loafing Giant | 4R | Creature — Giant | Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn. 4/6 |
| Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
| Gnarled Sage | 3GG | Creature — Treefolk Druid | Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4 |