Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mysteries of the Deep

4U · Instant

Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Similar cards

Color identity:
NameManaTypeText
Mise UInstant Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Niambi, Esteemed Speaker WULegendary Creature — Human Cleric Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards. 2/1
Splendid Agony 2BInstant Distribute two -1/-1 counters among one or two target creatures.
Clay Champion X4Artifact Creature — Construct Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. 2/2
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Ambergris, Agent of Law 2RWLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Jurassic Park Legendary Land (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Warden of the Woods 4GGCreature — Treefolk Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. 5/7
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