Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Myriad Construct

4 · Artifact Creature — Construct

Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4

Similar cards

Color identity:
NameManaTypeText
Nacatl Savage 1GCreature — Cat Warrior Protection from artifacts 2/1
Wizard Replica 3Artifact Creature — Wizard Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. 1/3
Spinal Centipede 2BCreature — Insect When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2
Nettling Nuisance 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Oreskos Explorer 1WCreature — Cat Scout When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. 2/2
Wirewood Hivemaster 1GCreature — Elf Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token. 1/1
Andúril, Flame of the West 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Sunhome Guildmage RWCreature — Human Wizard {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2
Page 519