M:tG card similarity search
3 · Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Surprise Deployment | 3W | Instant | Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
| Vega, the Watcher | 1WU | Legendary Creature — Bird Spirit | Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2 |
| Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. | |
| Fading Hope | U | Instant | Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Cursed Monstrosity | 4B | Creature — Horror | Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3 |
| Fountain of Ichor | 3 | Artifact | {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. |
| Minamo, School at Water's Edge | Legendary Land | {T}: Add {U}. {U}, {T}: Untap target legendary permanent. | |
| Network Terminal | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. |
| Gust of Wind | 3U | Sorcery | This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card. |
| Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |