M:tG card similarity search
3 · Artifact Creature — Myr
Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Thieves' Guild Enforcer | B | Creature — Human Rogue | Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 1/1 |
| Nimbus Naiad | 2U | Enchantment Creature — Nymph | Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2 |
| Vladimir and Godfrey | 2W | Legendary Creature — Zombie Knight | Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2 |
| Nimrodel Watcher | 1U | Creature — Elf Scout | Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. 2/1 |
| Porcine Portent | 3W | Enchantment | When Porcine Portent enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. Boars you control get +1/+1. |
| Deathbringer Liege | 2W/BW/BW/B | Creature — Horror | Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4 |
| Flailing Manticore | 3R | Creature — Manticore | Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
| Wildheart Invoker | 2GG | Creature — Elf Shaman | {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 |
| Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |
| Warleader's Call | 1RW | Enchantment | Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. |