Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mutiny

R · Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Similar cards

Color identity:
NameManaTypeText
Spite of Mogis RSorcery Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Spiritual Sanctuary 2WWEnchantment At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Belligerent Yearling 1RCreature — Dinosaur Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. 3/2
Niall Silvain GGGCreature — Ouphe {G}{G}{G}{G}, {T}: Regenerate target creature. 2/2
Kheru Dreadmaw 4BCreature — Zombie Crocodile Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 4/4
Feline Sovereign 2GCreature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3
Solitude 3WWCreature — Elemental Incarnation Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Academy Journeymage 4UCreature — Human Wizard This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2
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