Card Codex

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17 May 2024: Card library updated.

Mutational Advantage

1GU · Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Eutropia the Twice-Favored 1GULegendary Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2
Five-Finger Discount 4UUSorcery Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Touch of the Eternal 5WWEnchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Order of the White Shield WWCreature — Human Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Skithiryx, the Blight Dragon 3BBLegendary Creature — Phyrexian Dragon Skeleton Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. 4/4
It That Betrays 12Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11
Water Servant 2UUCreature — Elemental {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. 3/4
In the Darkness Bind Them 2UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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