Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Murmuring Phantasm

1U · Creature — Spirit

Defender 0/5

Similar cards

Color identity:
NameManaTypeText
Dire Wolves 2GCreature — Wolf Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Inferno Hellion 3RCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. 7/3
Novablast Wurm 3GGWWCreature — Wurm Whenever Novablast Wurm attacks, destroy all other creatures. 7/7
Welcome to . . . 1GGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Disruptor Wanderglyph 4Artifact Creature — Golem Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard. 3/4
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Bloodsoaked Champion BCreature — Human Warrior Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. 2/1
Berserkers of Blood Ridge 4RCreature — Human Berserker Berserkers of Blood Ridge attacks each combat if able. 4/4
Argothian Enchantress 1GCreature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Page 155