M:tG card similarity search
1BB · Creature — Zombie Knight
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Cache Raiders | 3UU | Creature — Merfolk Rogue | At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4 |
Moaning Wall | 2B | Creature — Zombie Wall | Defender Cycling {2} ({2}, Discard this card: Draw a card.) 0/5 |
Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
Bone Harvest | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. |
Scouting Trek | 1G | Sorcery | Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top. |
Increasing Ambition | 4B | Sorcery | Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Feral Deceiver | 3G | Creature — Spirit | {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2 |
Wall of Tears | 1U | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4 |
Esperzoa | 2U | Artifact Creature — Jellyfish | Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3 |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |