Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mungha Wurm

2GG · Creature — Wurm

You can't untap more than one land during your untap step. 6/5

Similar cards

Color identity:
NameManaTypeText
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Jungle Basin Land Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.
Blistercoil Weird U/RCreature — Weird Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. 1/1
Embodiment of Insight 4GCreature — Elemental Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4
Akroan Conscriptor 4RCreature — Human Shaman Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/2
Tanglewalker 2GCreature — Dryad Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2
Mana Web 3Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Temporary Insanity 3RInstant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
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