Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mundungu

1UB · Creature — Human Wizard

{T}: Counter target spell unless its controller pays {1} and 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Cosmic Rebirth 1GWInstant Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.
Ordeal of Purphoros 1REnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Of One Mind 2USorcery This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards.
Esper Stormblade W/BUArtifact Creature — Vedalken Wizard As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1
The First Doctor 1WULegendary Creature — Time Lord Doctor When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. 2/2
Deathless Knight B/GB/GB/GB/GCreature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Packsong Pup 1GCreature — Wolf At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. 1/1
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