Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Multani's Presence

G · Enchantment

Whenever a spell you've cast is countered, draw a card.

Similar cards

Color identity:
NameManaTypeText
Noggle Ransacker 2U/RCreature — Noggle Rogue When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. 2/1
Biotransference 2BBEnchantment Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Relic Ward 1WEnchantment — Aura You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Daring Buccaneer RCreature — Human Pirate As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
Alela, Artful Provocateur 1WUBLegendary Creature — Faerie Warlock Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. 2/3
Reasonable Doubt 1UInstant Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.)
Fountain of Cho Land Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
Mercadian Bazaar Land Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
Rushwood Grove Land Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
Saprazzan Cove Land Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
Page 375