M:tG card similarity search
4U · Creature — Elemental
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Chronomancer | 1B | Artifact Creature — Necron Wizard | Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
| Apothecary Geist | 3W | Creature — Spirit | Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3 |
| Medomai's Prophecy | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
| Serum Visions | U | Sorcery | Draw a card. Scry 2. |
| Quakefoot Cyclops | 4R | Creature — Cyclops | When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4 |
| Foul Watcher | 1U | Creature — Nightmare Bird | Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
| Black Dragon | 5BB | Creature — Dragon | Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4 |
| Wasp Lancer | U/BU/BU/B | Creature — Faerie Soldier | Flying 3/2 |
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |