M:tG card similarity search
4UU · Legendary Planeswalker — Yanling
[+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one. Loyalty 5
Name | Mana | Type | Text |
---|---|---|---|
Desperate Bloodseeker | 1B | Creature — Vampire | Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) 2/2 |
Betrayal at the Vault | 4GG | Instant | Target creature you control deals damage equal to its power to each of two other target creatures. |
Ronom Serpent | 5U | Snow Creature — Serpent | Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6 |
Zagoth Mamba | B | Creature — Nightmare Snake | Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. 1/1 |
Temporal Mastery | 5UU | Sorcery | Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Rysorian Badger | 2G | Creature — Badger | Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. 2/2 |
Qal Sisma Behemoth | 2R | Creature — Ogre Warrior | Qal Sisma Behemoth can't attack or block unless you pay {2}. 5/5 |
Sacred Wolf | 2G | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 |
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
Seeds of Innocence | 1GG | Sorcery | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. |