Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mu Yanling, Sky Dancer

1UU · Legendary Planeswalker — Yanling

[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have '{T}: Draw a card.'" Loyalty 2

Similar cards

Color identity:
NameManaTypeText
Kher Keep Legendary Land {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Hag of Inner Weakness 2BCreature — Hag Warlock At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. 2/2
Priest of the Blood Rite 3BBCreature — Human Cleric When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. 2/2
Adarkar Windform 4USnow Creature — Illusion Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Shark Typhoon 5UEnchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Feeding Frenzy 2BInstant Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
The Broken Sky Enchantment Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Battle at the Bridge XBSorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Flowstone Overseer 2RRRCreature — Beast {R}{R}: Target creature gets +1/-1 until end of turn. 4/4
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Page 68