Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mtenda Herder

W · Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1

Similar cards

Color identity:
NameManaTypeText
Unassuming Sage 1WCreature — Human Peasant Wizard When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
Desperate Farmer 2BCreature — Human Peasant Lifelink When another creature you control dies, transform Desperate Farmer. 2/2
Emissary of Sunrise 2WCreature — Human Cleric First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
Champion of the Flame 1RCreature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
A-Imperial Subduer 1WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/1
Imperial Subduer 2WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/2
Skyrider Trainee 4WCreature — Human Soldier Skyrider Trainee has flying as long as it's enchanted. 3/3
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Shu Grain Caravan 2WCreature — Human Soldier When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
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