Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mtenda Herder

W · Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1

Similar cards

Color identity:
NameManaTypeText
Trove Tracker 2UCreature — Human Pirate When Trove Tracker dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/2
Nearheath Pilgrim 1WCreature — Human Cleric Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1
Outlaw Medic 1WCreature — Human Rogue Lifelink When Outlaw Medic dies, draw a card. 1/3
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
Ancestor's Prophet 4WCreature — Human Cleric Tap five untapped Clerics you control: You gain 10 life. 1/5
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Ardent Soldier 1WCreature — Human Soldier Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. 1/2
Jhoira, Weatherlight Captain 2URLegendary Creature — Human Artificer Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3
Kjeldoran Phalanx 5WCreature — Human Soldier First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/5
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