M:tG card similarity search
W · Creature — Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rushwood Herbalist | 2G | Creature — Human Spellshaper | {G}, {T}, Discard a card: Regenerate target creature. 2/2 |
Valiant Rescuer | 1W | Creature — Human Soldier | Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.) 3/1 |
Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
Masako the Humorless | 2W | Legendary Creature — Human Advisor | Flash Tapped creatures you control can block as though they were untapped. 2/1 |
Riders of the Mark | 6R | Creature — Human Knight | This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4 |
Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Alabaster Mage | 1W | Creature — Human Wizard | {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1 |
Rogue Refiner | 1GU | Creature — Human Rogue | When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). 3/2 |
Rag Dealer | B | Creature — Human Rogue | {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1 |