M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Nightsoil Kami | 4GG | Creature — Spirit | Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 6/4 |
| Thousand-legged Kami | 6GG | Creature — Spirit | Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 6/6 |
| Redeem the Lost | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Go-Shintai of Ancient Wars | 2R | Legendary Enchantment Creature — Shrine | First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2 |
| Soul Search | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. |
| Scalding Viper | 1R | Creature — Elemental Snake | Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player. 2/1 |
| Sandals of Abdallah | 4 | Artifact | {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
| Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
| Ribskiff | 4 | Artifact — Vehicle | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
| North Pole Research Base | Plane — Earth | At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |