Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mountain Goat

R · Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1

Similar cards

Color identity:
NameManaTypeText
Enthralling Victor 3RCreature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2
The Gitrog, Ravenous Ride 3BGLegendary Creature — Frog Horror Mount Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 6/5
Earth Servant 5RCreature — Elemental Earth Servant gets +0/+1 for each Mountain you control. 4/4
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Deep Goblin Skulltaker 2BCreature — Goblin Warrior Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2
Goblin Artillery 1RRCreature — Goblin Warrior {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. 1/3
Noose Constrictor 1GCreature — Snake Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. 2/2
Dominating Vampire 1RRCreature — Vampire When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3
Wellgabber Apothecary 4WCreature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Psychic Impetus 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
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