Card Codex

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17 May 2024: Card library updated.

Mortal Combat

2BB · Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Similar cards

Color identity:
NameManaTypeText
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Archangel Avacyn 3WWLegendary Creature — Angel Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4
Fearsome Werewolf Creature — Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3
Stalking Predator Creature — Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
The Great Aerie Plane — Tarkir When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Sacred Excavation 3USorcery Return up to two target cards with cycling from your graveyard to your hand.
Wake to Slaughter 3BRSorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Too Greedily, Too Deep 5BRSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Court of Embereth 2RREnchantment When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
A-Druidic Ritual 2GSorcery You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
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