M:tG card similarity search
4R/GR/G · Creature — Elemental
Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. 6/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Light from Within | 2WW | Enchantment | Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. |
| Segmented Wurm | 3RG | Creature — Wurm | Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5 |
| Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
| Urza's Avenger | 6 | Artifact Creature — Shapeshifter | {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4/4 |
| The Ringhart Crest | 1G | Legendary Artifact | As The Ringhart Crest enters the battlefield, choose a creature type. {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. |
| Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
| Gulping Scraptrap | 4B | Creature — Phyrexian Horror | When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
| Jungle Delver | G | Creature — Merfolk Warrior | {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1 |
| Thought Gorger | 2BB | Creature — Horror | Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
| Invasion of Innistrad | 2BB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn. |