Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

More or Less

U · Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Similar cards

Color identity:
NameManaTypeText
Restless Ridgeline Land Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Glade Gnarr 5GCreature — Beast Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
Cave People 1RRCreature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Keening Stone 6Artifact {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Double Negative UURInstant Counter up to two target spells.
Blaze of Glory WInstant Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Forsaken Thresher Artifact Creature — Construct At the beginning of your precombat main phase, add one mana of any color. 5/5
Ensnaring Bridge 3Artifact Creatures with power greater than the number of cards in your hand can't attack.
Jumbo Imp 2BCreature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0
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