Card Codex

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17 May 2024: Card library updated.

Mordor on the March

3BR · Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Similar cards

Color identity:
NameManaTypeText
Step Between Worlds 3UUSorcery Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Leonin of the Lost Pride 1WCreature — Cat Warrior When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. 3/1
Wipe Clean 1WInstant Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
Shadowheart, Cleric of Trickery 1UBLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card. 4/4
Goro-Goro and Satoru UBRLegendary Creature — Goblin Human Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Ferocification 2REnchantment At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
Charging Monstrosaur 4RCreature — Dinosaur Trample, haste 5/5
Skittering Heartstopper BCreature — Insect {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2
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