M:tG card similarity search
1U · Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Cursed Mirror | 2R | Artifact | {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
| Rakeclaw Gargantuan | 2RGW | Creature — Beast | {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3 |
| Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
| The Crowd Goes Wild | XG | Sorcery | Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn. |
| Basalt Gargoyle | 2R | Creature — Gargoyle | Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. 3/2 |
| Trespasser il-Vec | 2B | Creature — Human Rogue | Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1 |
| Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
| Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
| Illusionary Forces | 3U | Creature — Illusion | Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
| Monoxa, Midway Manager | 2BR | Legendary Creature — Vampire Employee | Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die. 3/3 |