M:tG card similarity search
3RRR · Creature — Dragon
Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5
Name | Mana | Type | Text |
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Rockcaster Platoon | 5WW | Creature — Rhino Soldier | {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. 5/7 |
Flesh-Eater Imp | 3B | Creature — Phyrexian Imp | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. 2/2 |
Ceremonial Knife | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Gaze of Pain | 1B | Sorcery | Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. |
The Reaver Cleaver | 2R | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3} |
Lone Wolf | 2G | Creature — Wolf | You may have Lone Wolf assign its combat damage as though it weren't blocked. 2/2 |
Wolf Pack | 6GG | Creature — Wolf | You may have Wolf Pack assign its combat damage as though it weren't blocked. 7/6 |
Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |
The Omenkeel | 1U | Legendary Artifact — Vehicle | Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 3/3 |
Stensia Masquerade | 2R | Enchantment | Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |