Card Codex

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17 May 2024: Card library updated.

Moraug, Fury of Akoum

4RR · Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6

Similar cards

Color identity:
NameManaTypeText
Bellowing Tanglewurm 3GGCreature — Wurm Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4
Blizzard GGEnchantment Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Silver Seraph 5WWWCreature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Emeria Angel 2WWCreature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. 3/3
Rampaging Spiketail 4BBCreature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Raven Wings 2Artifact — Equipment Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
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