Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moorland Inquisitor

1W · Creature — Human Soldier

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2

Similar cards

Color identity:
NameManaTypeText
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sidar Jabari of Zhalfir 1WUBLegendary Creature — Human Knight Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. 4/3
Daru Cavalier 3WCreature — Human Soldier First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle. 2/2
Sighted-Caste Sorcerer 1WCreature — Human Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1
Twinblade Geist 1WCreature — Spirit Warrior Double strike Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Overzealous Muscle 4BCreature — Ogre Mercenary Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4
Fabled Hero 1WWCreature — Human Soldier Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. 2/2
Stonehorn Chanter 5WCreature — Rhino Cleric {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4
Urborg Scavengers 2BCreature — Spirit Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2
Enlistment Officer 3WCreature — Human Soldier First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3
Page 77