Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonscarred Werewolf

· Creature — Werewolf

Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2

Similar cards

Color identity:
NameManaTypeText
Golden Guardian 4Artifact Creature — Golem Defender {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. 4/4
Prismatic Ending XWSorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Nearheath Chaplain 3WCreature — Human Cleric Lifelink {2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. 3/1
Mesa Unicorn 1WCreature — Unicorn Lifelink 2/2
Thirst for Meaning 2UInstant Draw three cards. Then discard two cards unless you discard an enchantment card.
Wedding Crasher Creature — Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5
Experimental Pilot UCreature — Human Pilot Ward {2} {U}, Discard two cards: Draft a card from Experimental Pilot's spellbook. Experimental Pilot crews Vehicles as though its power were 2 greater. 1/2
Ambergris, Agent of Law 2RWLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Counterintelligence 2UUSorcery Return one or two target creatures to their owners' hands.
Melek, Reforged Researcher 3URLegendary Creature — Weird Detective Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast. */*
Page 523