Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonmist

1G · Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Similar cards

Color identity:
NameManaTypeText
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Westvale Cult Leader Creature — Human Cleric Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. */*
Collector Ouphe 1GCreature — Ouphe Activated abilities of artifacts can't be activated. 2/2
Run for Your Life URInstant One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Arlinn's Wolf 2GCreature — Wolf Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Stone Catapult 4BCreature — Human Soldier {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2
River Sneak 1UCreature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1
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