Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonmist

1G · Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Similar cards

Color identity:
NameManaTypeText
Scalebane's Elite 3GWCreature — Human Soldier Protection from black 4/4
Sinuous Predator Creature — Eldrazi Werewolf Sinuous Predator can't be blocked by more than one creature. 4/4
_____ _____ _____ Trespasser 1UCreature — Human Rogue Guest When this creature enters the battlefield, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. 2/1
Flitterstep Eidolon 1UEnchantment Creature — Spirit Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked. 1/1
Beast Walkers 1WWCreature — Human Beast Soldier {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Tavern Ruffian 3RCreature — Human Warrior Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Mayor of Avabruck 1GCreature — Human Advisor Werewolf Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. 1/1
Cephalid Pathmage 2UCreature — Cephalid Wizard Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2
Deepchannel Mentor 5UCreature — Merfolk Rogue Blue creatures you control can't be blocked. 2/2
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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