M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Ulvenwald Primordials | Creature — Werewolf | {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5 | |
| Wandering Archaic | 5 | Creature — Avatar | Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. 4/4 |
| Dire Fleet Daredevil | 1R | Creature — Human Pirate | First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. 2/1 |
| Display of Power | 1RR | Instant | This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. |
| Elsewhere Flask | 2 | Artifact | When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
| Somberwald Sage | 2G | Creature — Human Druid | {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1 |
| Leonin Battlemage | 3W | Creature — Cat Wizard | {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. 2/3 |
| Draconic Roar | 1R | Instant | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller. |
| Unstable Footing | R | Instant | Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker. |
| Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |