M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Road of Return | GG | Sorcery | Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.) |
| Shu Yun, the Silent Tempest | 2U | Legendary Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2 |
| Reality Scramble | 2RR | Sorcery | Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Kentaro, the Smiling Cat | 1W | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value. 2/1 |
| Shimatsu the Bloodcloaked | 3R | Legendary Creature — Demon Spirit | As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0 |
| Imprison | B | Enchantment — Aura | Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. |
| Anti-Magic Aura | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras. |
| Harness the Storm | 2R | Enchantment | Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) |
| Elemental Resonance | 2GG | Enchantment — Aura | Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) |
| Eyes of the Wisent | 1G | Tribal Enchantment — Elemental | Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token. |