M:tG card similarity search
2U · Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Fertile Footsteps | 2G | Sorcery — Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
| Archwing Dragon | 2RR | Creature — Dragon | Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand. 4/4 |
| Seek the Horizon | 3G | Sorcery | Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
| Terramorph | 3G | Sorcery | Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Planar Nexus | Land | Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
| City of Traitors | Land | When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}. | |
| Vihaan, Goldwaker | RWB | Legendary Creature — Dwarf Warlock | Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
| Harbinger of the Tides | UU | Creature — Merfolk Wizard | You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. 2/2 |
| Conviction | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. |
| Viscerid Armor | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. |